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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Lance Yorke, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He dresses in tan turtlenecks beneath a red coat with tan slacks. His brown hair, when down, is lengthy. His eyes are violet and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom.

Flaws: Selfish, Mundane. Bonds: Immigrant, Rich. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Lance Yorke, Male Human Rogue 2
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)18 (+4) 9 (-1)13 (+1)
Skills Medicine +1, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Draconic, Giant
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 400 gp. 1 Thunderstones.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a deerstalker hat. His green eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a forest tribe. In his 11th year, his parents were killed by a giants raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and someone believes him a fraud

Flaws: Racist. Bonds: Religious, Nature, Enemies. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Godfrey Mitchell, Male Human Adept 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 gp.


Social Check DCs


Gilbert Marley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He feeds upon the attention of others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Disease, Selfish. Bonds: Attractive, Poor, Religious. Occupation: Barber

Voice: Sleepy voice

Attributes [hide]

Gilbert Marley, Male Human Fighter 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. Carnelian (70 gp). 1 Average lock.


Social Check DCs


Cask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'8". He prefers to wear flannel, and his gloved hand is found clutching a whip. His red fur is singed and shortened. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Cask was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Job, Slave. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Cask Of Ale, Male Tabaxi Warrior 10
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +7, Animal Handling +5
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5

Possessions: 70 pp. Fire opal pendant on a fine gold chain (500 gp). A delicate silver chain set with a tourmaline (70 gp). Old masterpiece painting (500 gp). Old masterpiece painting (500 gp). A silver and pearl hairclip (70 gp).


Social Check DCs

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