Borun Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears just a red suit. His hair is blonde and curly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Halfling conditions. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Halfling people; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Military. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 8000 sp.
Richard Yardley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a red suit. His golden hair is knotted and matted. He has violet eyes and a red hat with a blue feather.
Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.
History: Born in the west his family was never financially stable. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Healer.
Motivation: He desires power and/or immortality; and sabotage a competitor
Ideals: Opinionated, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Healer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 110 gp.
Zephan Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His hair is black, silky, and of moderate length. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has achieved small success as a Server.
Motivation: Expand his business; and to be a hunter again
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Server
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 13)
Armor Class 14
Hit Points 53 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +6
Possessions: 900 pp. Red garnet (140 gp). Banded agate (10 gp). Golden yellow topaz (1500 gp). Amethyst (140 gp). Red-brown spinel (140 gp). Hematite (10 gp). Chrysoberyl (140 gp). Carnelian (70 gp). Onyx (70 gp). Rich purple corundum (600 gp). 1 Medium magic item.
Crampernap Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His black hair has been sun bleached extensively. He has a dull look in his amber eyes.
Personality: Crampernap wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Crampernap grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He inherited the family business which he has now maintained for 3 years.
Motivation: Marry his brother to traveling adventurers; and further expansion of business
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 cp. Rose (20 gp). Hematite (6 gp). Banded agate (6 gp). Blue sapphire (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
