Sun Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He sports a flattop fur cut. His amber eyes peer out from beneath his feathered grey hat.
Personality: He has always had a great fascination with Tabaxi culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sun is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. Sun liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Tabaxi people; and he is unsatisfied with his job
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Hamil Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his dagger. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 20000 cp.
Ahvain Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He sports a long white beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: This man loves singing and to teach people singing more than just about anything. He is able to fit into much smaller and tighter spaces than normal.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He was granted arcane powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic, Gifted. Bonds: Attractive, Rich, Slave. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Ar-Pratu Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is braided into rings. His eyes are brown and he is always smoking a pipe.
Personality: Ar-Pratu wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. Deep green spinel (120 gp). Obsidian (13 gp). Red spinel (120 gp). Obsidian (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!