Suhnae Holimion, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by sweets. His silver hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Suhnae was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Adventurer, Poor. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. 1 Average lock. 1 Magnifying glass.
Shadow Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His fur is red, silky, and of moderate length. His half smiles and copper eyes are beguiling and draw you in.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a minor phobia of water and hates getting wet.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 129 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1000 gp. Rock crystal (40 gp). Peridot (40 gp). Amber (160 gp). Alexandrite (1600 gp). Red spinel (160 gp). Hematite (16 gp). Black pearl (1600 gp). Clear bright green emerald (7000 gp). Golden pearl (160 gp). Bloodstone (40 gp). Eye agate (16 gp). Zircon (40 gp). Sardonyx (40 gp). Golden yellow topaz (1600 gp).
Right-Handed In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who has a large blue mantle and cape that has been intricately interwoven into his black robe. His red fur is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Tabaxi culture. When he's not drinking or sleeping the drinks off, he's doing music.
History: The child of eastern immigrants he idolized his father. He worked as a nervous Marshal and found it very stressful. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Insomniac, Racist. Bonds: Immigrant, Job. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 80 pp. Red spinel (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Salasar Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports tan clothing, slightly heavier than average wear. He has no crest. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and revenge
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Miner
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 29000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
