Rivaan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man dresses like a well dressed Ruler does. His clothes are grease stained in places. His red crest is smooth and relatively long. His red eyes lackadaisically let the world flow into them.
Personality: This man loves music and to teach people music more than just about anything. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Ruler.
Motivation: Expand his business.
Ideals: Artistic. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Ruler
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 3000 sp. An abacus with copper, silver and gold markers (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorfel Darby, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.
Personality: Gorfel is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Extrovert. Bonds: Rich, Religious, Enemies. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Druidic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Sweet Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an entirely black suit with violet socks and a vest with buckled shoes. He wears his gray fur up. His skin is flawless and his copper eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He believes the world needs to unite to get rid of illithids once and for all.
History: A powerful slaver made him what he is. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his music dream.
Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud
Ideals: Artistic. Bonds: Attractive, Enemies, Mentor, Religious. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Galinndan Amakiir, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man is dressed in an above average manner. He wears a broad hat to cover his moderate length blonde hair. His amber eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: He served in the navy to pay for his family's outstanding loans. When Galinndan reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 39 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Red garnet (50 gp). Fire opal (1600 gp). Sardonyx (50 gp). Sard (50 gp). Eye agate (4 gp). Violet garnet (600 gp). Moss agate (4 gp). Black opal (1600 gp). Coral (50 gp). Black pearl (600 gp). Malachite (4 gp). Amber (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
