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NPC Generator

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Advanced [show]


Harbek Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy black pantaloons and a red scarf. He wears his white hair up. His eyes are blue and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Harbek does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Jeweler business at a young age. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a Jeweler soon after.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Shy, Depressed. Bonds: Military, Job, Adventurer. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Harbek Strakeln, Male Dwarf Monk 7
Medium (4'5") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Athletics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 12000 sp. Rock crystal (50 gp). Alexandrite (1400 gp).


Social Check DCs


Chem Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'9" and is well dressed, constantly wearing a tan suit, blue shirt, and brown tie. His right hand appears badly burned and disfigured. His purple hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Mercenary business at a young age. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To protect his home; and expand his business

Ideals: Optimist. Flaws: Racist. Bonds: Job, Guardian. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Chem Sanctuary, Male Tiefling Sorcerer 3
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Just what you see.


Social Check DCs


Erevan Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears blue leather gloves, a blue jacket, and tight pants. He is muscular with a powerful set of arms. His golden hair is drawn into a tight pony tail with a rose scrunchie. His eyes, though not visible through his cowl, are brown.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Erevan was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: Half-Elven compassion; and doesn't want to be a merchant and was forced into it by his family

Flaws: Racist. Bonds: Job, Military, Family, Criminal record. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Erevan Mellerelel, Male Half-Elf Paladin 14
Medium (5'11") Half-Elf, Lawful Evil (CR 14)
Armor Class 13
Hit Points 84 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Insight +6, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 900 pp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Old masterpiece painting (1200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in yellow turtlenecks beneath a grey coat with brown slacks. He has a long auburn beard with little hanging trinkets. His eyes are likewise green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to travel the world and help people.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Rich. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Ainsworth, Male Human Bard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 9 (-1)11 (+0)
Skills Perception +2, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. 2 Alchemist’s fire.


Social Check DCs

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