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NPC Generator

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Advanced [show]


Arannis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears a yellow deerstalker hat and yellow clothes. He is portly but not overly obese. His brown hair is lengthy and is close to two feet long. His eyes are likewise brown. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Arannis has worked very hard to control his curse. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and wants his loneliness to end

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Attractive, Nature, Has a crush. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Arannis Teinithra, Male Elf Warlock 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: Black opal (500 gp). Carnelian (30 gp).


Social Check DCs


Hugh Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a robe, a symbol of strength around his neck, and a falchion on his belt. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is smooth and relatively long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Hugh was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Attractive, Job. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Hugh Sibilans, Male Half-Elf Ranger 10
Medium (5'10") Half-Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 101 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)12 (+1) 13 (+1)12 (+1)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 3000 sp. Jasper (50 gp). Clear bright green emerald (4000 gp). Star rose quartz (50 gp). Jasper (50 gp).


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. He is bristling with hidden weapons, mostly rapiers and clubs. His orange fur has been sun bleached extensively. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was always a brilliant, if unscrupulous mind. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Logical. Flaws: Racist, Insane. Bonds: Criminal record. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Flask Candle, Male Tabaxi Warlock 16
Medium (6'9") Tabaxi, Lawful Evil (CR 16)
Armor Class 14
Hit Points 129 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 17 (+3)16 (+3) 15 (+2)16 (+3)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 12
Languages Common, Orc, Halfling, Goblin
Attacks Melee +9 / 4d10+4, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331

Possessions: 7000 gp. Coral (160 gp). Peridot (30 gp). Banded agate (5 gp). Chrysoprase (30 gp). Blue quartz (5 gp). Carnelian (30 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Shifting In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He carries with him a set of shields, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has styled his beige fur well, parting it to the right. He has blue eyes and a yellow hat with a grey feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: Born in the north to a Priest, Shifting learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He is untrained/undisciplined, which makes him dangerous.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Fighting, Professionalism. Flaws: Selfish, Insane. Bonds: Job, Guardian. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Shifting In Shadow, Male Tabaxi Monk 5
Medium (5'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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