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NPC Generator

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Advanced [show]


Cloud Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white small hat and white clothes. His small hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east. Cloud was born on a far eastern island where he grew up under the tutelage of his father, an expert Hunter. He inherited the family business which he has now maintained for 10 years.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Cloud Wind, Male Tabaxi Monk 10
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp. Violet garnet (300 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His silver hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.

History: Born in the east to a Fortune-teller, Pikar learned a great deal about his mother's area of expertise. Pikar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Sensitive. Bonds: Attractive, Job, Adventurer. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Pikar Silvereyes, Male Halfling Wizard 16
Small (3'1") Halfling, Chaotic Evil (CR 16)
Armor Class 15
Hit Points 38 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Arcana +7, Medicine +8
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 1200 pp. Fire opal pendant on a fine gold chain (500 gp). Finely wrought small gold bracelet (70 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (1000 gp). Solid gold idol (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp).


Social Check DCs


Shane Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Nature, Rich. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Tao, Male Half-Elf Barbarian 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Randal Ainsley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His green eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Flaws: Hedonist, Depressed. Bonds: Poor, Military, Criminal record. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Randal Ainsley, Male Human Fighter 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)18 (+4) 12 (+1)13 (+1)
Skills Medicine +3, Nature +6
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. 1 Smokesticks.


Social Check DCs

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