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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drogo Barney, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His hair is golden, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the south his family was never financially stable. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Flaws: Insane. Bonds: Attractive, Family, Poor. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Drogo Barney, Male Human Fighter 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)18 (+4) 11 (+0)14 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Draconic, Auran, Undercommon, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Gennal Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin red vertical stripes and green pants. His red hair is kept up in a ponytail inside a small hat. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has drifted from career to career and currently works as a Architect.

Motivation: Further expansion of business; and expand his business

Ideals: Logical, Gifted. Flaws: Mundane. Bonds: Job, Rich. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Gennal Ariessus, Male Elf Adept 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Violet garnet (700 gp). Deep blue spinel (700 gp). Carnelian (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adrik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He carries a battered sword and tarnished shield as well. His tied-back hair is black. His violet eyes peer out from beneath his deerstalker pastel hat.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. He has had some formal music training, and achieved minor success. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: His religion dominates his actions; and many drow want him driven away

Ideals: Fighting, Artistic. Bonds: Enemies, Religious, Nature. Occupation: Mason

Voice: Raspy

Attributes [hide]

Adrik Lutgehr, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. 1 Everburning torch.


Social Check DCs


Trey Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white tunic with blue highlights, and long black pants that bunch up around his shoes. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Trey Wordsworth, Male Human Ranger 6
Medium (6'1") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Jet (150 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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