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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Manfred Coombs, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his pickaxe, and is pretty ugly. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Adept school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Shy, Mundane. Occupation: Spy

Voice: Indian accent

Attributes [hide]

Manfred Coombs, Male Human Adept 11
Medium (5'10") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 86 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)14 (+2) 9 (-1)13 (+1)
Skills Nature +6, Persuasion +5
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Golden yellow topaz (1100 gp). Fiery yellow corundum (1100 gp). Moss agate (10 gp). Bloodstone (50 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His brown fur is long and unkept. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of illithids once and for all.

History: Tree hails from a village terrorized by illithids. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he is content

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Enemies, Nature, Family. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Tree Buttons, Male Tabaxi Adept 10
Medium (5'4") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Athletics +6, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 900 gp.


Social Check DCs


Ombul Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He dresses like a well dressed Mortician does. He has a hunchback. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west to a Mortician, Ombul learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He tends to his Mortician job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Ombul Copperkettle, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Red-brown spinel (140 gp). Aquamarine (1500 gp). Banded agate (15 gp).


Social Check DCs


Oskar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mortician does. His hair is greying and his face has many wrinkles. His eyes are violet.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Roofer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Insane, Antagonistic, Disease. Bonds: Job. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oskar Fallack, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 10000 cp.


Social Check DCs

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