Pallabar Sympony, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Interpreter. His head has been shaved. His fierce green eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He plays an instrument quite well.
History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is greedy
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Mentor, Rich, Enemies. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 150 gp. 4 Alchemist’s fire.
Guy Kelsey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has gleaming, smiling hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He pushes his goals aggressively. He is also a coward if confronted.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Poor, Family. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 150 pp. 3 Alchemist’s fire.
Thorin Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male has a large green mantle and cape that has been intricately interwoven into his brown robe. He is tall, broad shouldered and powerfully built. His hair is black, silky, and of moderate length. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is obsessed with a lost civilization.
History: He was born in a small desert village. Cursed with unlife at a very young age, Thorin has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 73 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 100 pp. Banded agate (14 gp). Golden yellow topaz (500 gp). Iolite (20 gp). Freshwater pearl (14 gp).
Dorn Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears a white vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Sage. Animals are drawn to him, and he is able to talk to them.
History: Born in the east to a Sage, Dorn learned a great deal about his father's area of expertise. After coming to the age of reason, Dorn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 71 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
Possessions: 100 pp. Emerald (700 gp). Chrysoberyl (60 gp). Aquamarine (900 gp). Lapis lazuli (11 gp). Eye agate (11 gp). Rose (30 gp). Aquamarine (900 gp). Black pearl (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!