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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Krimmon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow tunic with tan highlights, and long black pants that bunch up around his shoes. His blonde hair is cut short. He has green eyes and a yellow hat with a tan feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Fisher, Krimmon learned a great deal about his father's area of expertise. He has had some formal dancing training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content; and wants to open a new tavern

Ideals: Athletic, Artistic, Justice. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Fisher

Voice: Mousy voice

Attributes [hide]

Krimmon Fastfoot, Male Halfling Expert 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Reirak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue top hat and blue clothes. He has a long black beard with little hanging trinkets. His eyes are green.

Personality: A skeptical and narcissistic man, Reirak's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He got into the Glassblower business at a young age. In his 12th year, his parents were killed by a orcs raid, leaving Reirak alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Glassblower.

Motivation: Nothing but the best is good enough for him; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Impeccable. Bonds: Attractive, Enemies, Job, Debt. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Reirak Dankil, Male Dwarf Monk 10
Medium (3'11") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 15000 sp. Bloodstone (80 gp).


Social Check DCs


Patrick Stratford, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears a tight fitting green shirt and pants. He has wavy red hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Patrick hails from a village terrorized by dire rats. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Find a way to reverse the transformation of his sister; and revenge

Flaws: Addict, Forgetful. Bonds: Job, Enemies, Family. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Stratford, Male Human Monk 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: Tourmaline (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Dagger Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. His gray fur is singed and shortened. He wears a mask on his face.

Personality: Eccentric and domineering, Dagger will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of southern immigrants he idolized his mother. A freak accident while working with his Marshal mother left him crippled. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Extrovert. Flaws: Ugly, Insane, Disease. Bonds: Criminal record, Immigrant. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Dagger Mist, Male Tabaxi Commoner 3
Medium (6'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 18 (+4)11 (+0)
Skills Persuasion +2, Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Citrine (30 gp).


Social Check DCs

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