Seven On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Apothecary. His fur is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He has all his life been fascinated with singing.
History: Seven was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Artistic, Persistence. Bonds: Attractive, Guardian, Job, Rich. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 70 pp. Black pearl (1100 gp). Iolite (70 gp). Brown-green garnet (150 gp). Zircon (70 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Malachite (15 gp). Alexandrite (1100 gp).
Fargas Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His white hair is long and unkept. His blue eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the north
Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Old masterpiece painting (400 gp).
Bilbron Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky brown painted plate armor. He wears his red hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bilbron was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He wants revenge against illithids; and his religion dominates his actions
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 12)
Armor Class 10
Hit Points 83 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Giant
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: A necklace of small pink pearls (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shag Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'9" and is wearing the road beaten gear of a warrior. His left leg appears badly burned and disfigured. He wears his black hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Abrasive and pushy, he has a hard time making friends. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Poor. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
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