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NPC Generator

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Advanced [show]


Grom Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. He has wavy brown hair. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.

History: Grom lived on a farm with his mother, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Someone believes him a fraud; and regain custody of his son

Ideals: Gifted. Flaws: Depressed. Bonds: Family, Criminal record, Enemies. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Grom Blackwood, Male Half-Orc Monk 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 12 (+1)9 (-1) 13 (+1)8 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 1400 sp. A roughly beaten golden orb (90 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (90 gp).


Social Check DCs


Zûmug Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear blue pants and tee shirts. His auburn hair is thinning but still full. This gray eyed northerner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the north. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Flaws: Racist. Bonds: Criminal record, Has a crush, Adventurer, Immigrant. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Zûmug Conway, Male Half-Orc Monk 9
Medium (6'6") Half-Orc, Neutral Evil (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc, Giant, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 30000 cp. Freshwater pearl (10 gp). Fiery yellow corundum (1600 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely black suit with red socks and a vest with buckled shoes. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and retire the richest man in the north

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Enemies, Nature. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Hildenman, Male Half-Elf Paladin 9
Medium (5'11") Half-Elf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 80 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1400 gp. Alexandrite (1100 gp). Peridot (60 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traki Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan costume with the symbols of strength on his torso, and a wedding ring on his left hand. His chestnut hair is still thick. His eyes are amber and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Traki was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to raise his children well; and his religion dominates his actions

Ideals: Artistic. Bonds: In love, Religious, Family, Slave. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Traki Gyula, Male Half-Elf Aristocrat 4
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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