Gardain Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in a clean black cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his white hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: He got into the Blacksmith business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. During his travels, Gardain and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gardain discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gardain fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.
Ideals: Persistence. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 3000 sp. Alexandrite (1200 gp). Jasper (40 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ogbur Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his black robe and has his shield always slung over his shoulder, and a wedding ring on his left hand. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born at the edge of vast island. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to be a bowyer again
Flaws: Depressed, Shy. Bonds: In love, Nature, Job. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nalral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin grey vertical stripes and yellow pants. He is portly but not overly obese. He wears his brown hair up. His eyes, though not visible through his cowl, are hazel.
Personality: He likes to make people angry or surprised. Nalral is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the south, but his parents moved at a very young age to the north. His childhood dream was to be a Tanner, but he was a colossal failure. He struck the Knight job and began his own company from there.
Motivation: His relatives are trying to arrange a marriage; and further expansion of business
Flaws: Antagonistic. Bonds: Family, Immigrant, Job. Occupation: Knight
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. Brass mug with jade inlays (200 gp).
Dondon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. He has gleaming, smiling amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Dondon hails from a village terrorized by orcs. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Passionate. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Banker
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp. Amber (140 gp). 1 Masterwork studded leather.
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