Fibblestib Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. He is bald on top and has large golden tufts of hair around his ears. His amber unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He comes from a rich northern family. Like his father and his sister before him, after school he went straight into learning to become a Fisher. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 9)
Armor Class 12
Hit Points 77 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +4
Possessions: 600 gp.
Nelkin Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is greasy and uncared for. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has dyed his greying brown fur a little too much giving a sharp brown color. His eyes are hazel and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his sister recently and the two have been together since.
Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions
Flaws: Mundane, Antagonistic, Depressed. Bonds: Family, Religious. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A roughly beaten golden orb (140 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Karash Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears skinny pants and wears a brown and grey robe with the hood down. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Karash was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Karash's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Poor, Criminal record. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 12)
Armor Class 9
Hit Points 24 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Elven
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Jade (60 gp). Golden yellow topaz (1200 gp). Deep green spinel (60 gp). Lapis lazuli (4 gp). Alexandrite (1200 gp). Lapis lazuli (4 gp). Golden yellow topaz (1200 gp). Hematite (4 gp). Star rose quartz (80 gp). Smoky quartz (80 gp).
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