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NPC Generator

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Advanced [show]


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and black robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His black hair has been sun bleached extensively. His blue eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Farmer soon after.

Motivation: Wants his loneliness to end; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Job, Has a crush. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Bertram Marley, Male Human Monk 6
Medium (5'0") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 16 (+3)17 (+3)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Hobart Underbough, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He wears a violet wide-brimmed hat and violet clothes. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears a mask on his face.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Hobart was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Flaws: Insane. Bonds: Attractive, Criminal record, Job, Has a crush. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Hobart Underbough, Male Halfling Sorcerer 4
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 50 pp.


Social Check DCs


Zepar Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He has moderate length blue hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Rich, Slave. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Zepar Malevolence, Male Tiefling Wizard 6
Medium (5'3") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 40 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)16 (+3) 16 (+3)16 (+3)
Skills Athletics +5, History +6
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Lincoln, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy tan pantaloons and a white scarf. His blonde hair is cut short. His eyes are gray and beady.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He was granted psionic powers by his dying brother.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Server

Voice: French accent

Attributes [hide]

Gerard Lincoln, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 47000 sp. Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs

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