Barendd Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He has no hair. His eyes are a pleasant hazel.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Slave. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 11)
Armor Class 13
Hit Points 70 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Terran, Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 370 pp. Red-brown spinel (120 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fragrant Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown fur has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Fragrant does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Professionalism, Gifted. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 27 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1500 gp. Solid gold idol (1200 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (1900 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a white and green handkerchief worn on his left side. He wears his auburn hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A true patriot, Morkral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: He's looking for his big break; and sabotage a competitor
Bonds: Attractive, Military, Religious, Adventurer, Job. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 129 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Goblin, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp. Azurite (9 gp). Freshwater pearl (9 gp). Banded agate (9 gp). Deep blue spinel (1300 gp). Brown-green garnet (60 gp). Deep blue spinel (1300 gp). Amber (60 gp). Brown-green garnet (60 gp). Red garnet (60 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. He keeps his auburn hair in a pixie cut. He is baby faced.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Nature. Occupation: Spice Merchant
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 24000 cp.
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