Naill Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: Naill was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Tanner and was forced into it by his family; and to reunite with his old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Family, Nature. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Goblin, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 sp.
Traki Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His brown hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Traki was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He left for the north, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Persistence. Flaws: Insane. Bonds: Adventurer, Immigrant. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ashgarn Ashton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear red clothing when he does not wear armor. He keeps his white hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Ashgarn was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Ashgarn and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Military. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Balam Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His silver hair is kept up in a ponytail inside a feathered hat. His eyes are likewise gold.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Bonds: Attractive, Family, Enemies. Occupation: Map Maker
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 3000 sp. Black pearl (700 gp). Chrysoprase (60 gp). Black pearl (700 gp). Aquamarine (700 gp). Malachite (15 gp).
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