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NPC Generator

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Advanced [show]


Halimath Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white tunic with black highlights, and long white pants that bunch up around his shoes. His chestnut hair is smooth and relatively long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Animal Trainer, who enjoyed hunting, Halimath was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and further expansion of business

Ideals: Persistence. Bonds: Attractive, Job, In love, Nature, Rich. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Halimath Ilphelkiir, Male Elf Rogue 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 7 (-2)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Dalgal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His white hair has been sun bleached extensively. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud.

Ideals: Joker. Bonds: Attractive, Military, Religious, Enemies. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Dalgal Aranore, Male Dwarf Commoner 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 17 (+3)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Five Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His orange fur is lengthy. His copper eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Adventurer. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He struck the Adventurer job and began his own company from there.

Motivation: He is unsatisfied with his job.

Bonds: Attractive, Job, Religious, Rich. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Five Of Ale, Male Tabaxi Sorcerer 6
Medium (6'7") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 14 (+2)18 (+4)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 gp. Amethyst (140 gp).


Social Check DCs


Curran Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he very much looks the part of a Knight. His white hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: He got into the Knight business at a young age. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Painter again; and expand his business

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Poor. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Curran Whispermouse, Male Halfling Wizard 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Nature +4, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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