Skoth Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has a white handlebar mustache and slicked back white hair. He has a dull look in his hazel eyes.
Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp. Hematite (11 gp). Sard (30 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Atherton, Male Human [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a white coat with blue slacks. He is bristling with hidden weapons, mostly clubs and tridents. He has a brown handlebar mustache and slicked back brown hair. This gray eyed southerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by giants. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He would like to get married and retire; and a deep hatred of giants
Flaws: Mundane, Ugly. Bonds: Criminal record, Enemies, Has a crush. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 1 Healer’s kit.
Whurbin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy tan pantaloons and a black scarf. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family Like his mother and his sister before him, after school he went straight into learning to become a Assassin. He has achieved small success as a Assassin.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Impeccable, Artistic. Bonds: Attractive, Criminal record, Job. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 60 pp. Silver pearl (50 gp). Coral (50 gp). White pearl (50 gp). 1 Half-Plate.
Nelkin Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a small hat to hide his balding. His eyes are hazel and he is always smoking a pipe.
Personality: This man loves poetry and to teach people poetry more than just about anything. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of brigands.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Unemployed
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!

