Kassoon
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NPC Generator

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Advanced [show]


Ozyman Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Junk Dealer does. His brown hair is braided into rings. He wears a mask on his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has worked as a Junk Dealer like his mother before him.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic. Flaws: Forgetful. Bonds: Job, Attractive, Nature. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Ozyman Cherrycheeks, Male Halfling Aristocrat 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 9 (-1)9 (-1)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Fargrim Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His Stetson hat is riddled with cuts and holes. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Fargrim Strakeln, Male Dwarf Adept 6
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 7000 sp.


Social Check DCs


Moon In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a violet and pastel robe with the hood down. He keeps his gray fur in a pixie cut. His copper eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.

History: Born to a pair of adventurers, Moon grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Ideals: Joker. Bonds: Attractive, Adventurer, Criminal record. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Moon In the Wind, Male Tabaxi Monk 13
Medium (6'5") Tabaxi, Neutral Evil (CR 13)
Armor Class 15
Hit Points 76 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 11 (+0)16 (+3) 15 (+2)17 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5

Possessions: 500 pp. Jeweled anklet (3000 gp). Black velvet mask with numerous citrines (70 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (70 gp). Gold and topaz bottle stopper cork (1300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


Blorg Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. His hazel eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is a great chef.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His necromantic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Gifted, Justice. Flaws: Impulsive. Bonds: Immigrant, Military, Family. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Blorg Wellington, Male Half-Orc Sorcerer 4
Medium (5'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 47000 sp. 2 Acid flasks. 4 Alchemist’s fire.


Social Check DCs

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