Mozû Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism, Gifted. Bonds: Poor, Attractive. Occupation: Knight
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 30000 cp.
Fonkin Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He is physically well-built. He has a silver handlebar mustache and slicked back silver hair. His thin eyebrows rest above his beady brown eyes.
Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 20 (+5) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Infernal, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. 1 Everburning torch.
Gomory Burrows, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear white clothing when he does not wear armor. His hair is auburn and curly. His eyes are violet and he is always smoking a pipe.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Gomory was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to open a new tavern; and he is greedy
Flaws: PTSD. Bonds: Job, Criminal record, Has a crush, Rich. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 15)
Armor Class 9
Hit Points 96 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 300 pp. Obsidian (13 gp). Violet garnet (700 gp). Star ruby (1600 gp). Rock crystal (40 gp). Malachite (13 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Aquamarine (700 gp). Chrysoberyl (120 gp). Chalcedony (40 gp). Malachite (13 gp). Black pearl (700 gp). Peridot (40 gp).
Faran Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright green suits and hats. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: He was born in the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Adventurer, Immigrant, Rich. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 33 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. Chrysoberyl (100 gp). Azurite (15 gp). Sard (40 gp).
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