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NPC Generator

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Advanced [show]


Modean Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and white robe with the hood down. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Modean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the east. He worked as a nervous Layabout and found it very stressful. He then took over the family business and is one of the better Layabout for hire.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Ugly, Insane. Bonds: Job, Military, Immigrant. Occupation: Layabout

Voice: Breathy voice

Attributes [hide]

Modean Harm, Male Tiefling Aristocrat 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Jet (130 gp).


Social Check DCs


Moon Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears his yellow fur down. He has hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. During his travels, Moon and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Moon discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Moon fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic, Disease. Bonds: Adventurer, Debt. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Moon Peak, Male Tabaxi Warrior 15
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 73 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)16 (+3) 11 (+0)19 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Terran, Gnome
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 5000 gp. Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (1300 gp). An abacus with copper, silver and gold markers (60 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp).


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. He has a very tight haircut. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Orsik was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has never given up on his singing dream.

Motivation: A deep hatred of gnolls; and expand his business

Ideals: Impeccable, Artistic. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Orsik Bloodkith, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)14 (+2) 13 (+1)7 (-2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 160 gp. Alexandrite (300 gp). Jade (40 gp).


Social Check DCs


Spring Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light tan in addition to tight pants. His fur is lavender and curly. He has several tiny ruby earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Seamstress, who enjoyed hunting, Spring was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Athletic, Philantrophist, Gifted, Entrepeneur. Bonds: Rich, Nature. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Spring Of Storm, Male Tabaxi Druid 3
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs

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