Anverth Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left leg appears badly burned and disfigured. He has shaved his head bald. He wears an eyepatch.
Personality: He is irascible and easily irritated. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Anverth was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anverth's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp.
Zook Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He carries a battered scythe and tarnished sickle as well. He has no hair. His green eyes dart from person to person.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 97 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 4000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Quick Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His fur is cinnamon and curly. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Emotional, Mundane. Bonds: Attractive, Mentor, Family. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Citrine (40 gp). Amber (150 gp). White opal (700 gp). Amethyst (150 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Abram, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey armored body suit, with a simple tan line shooting up and back down. His long black hair is drawn into a two foot long braid. His amber eyes peer out from beneath his Stetson grey hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Junk Dealer job and began his own company from there.
Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Opinionated. Bonds: Attractive, Rich, Job. Occupation: Junk Dealer
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. Brass mug with jade inlays (300 gp). 2 Antitoxin.
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