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NPC Generator

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Advanced [show]


Rael Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears black leather gloves, a black jacket, and tight pants. He has no hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is lazy, self-centered, vain, and jealous.

History: When he was but 6 years old his parents immigrated from the north. Rael was born on a far northern plains where he grew up under the tutelage of his father, an expert Miner. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.

Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Enemies, Immigrant. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rael Amakiir, Male Half-Elf Cleric 2
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 390 gp.


Social Check DCs


Gnarsh Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered ceremonial dagger and tarnished rapier as well. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gnarsh was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and money/treasure

Ideals: Fighting, Disciplined. Bonds: Attractive, Rich, Adventurer. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Gnarsh Winthrop, Male Half-Orc Aristocrat 9
Medium (6'8") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 16000 sp. Rose (30 gp). Tiger eye turquoise (10 gp). Alexandrite (900 gp).


Social Check DCs


Donaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. His crest is cut close to his head. His gold unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Shoemaker, his mother struggled to pay the bills. A freak accident while working with his Shoemaker mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Expand his business.

Flaws: Ugly, Disease, Secretive, Shy. Bonds: Poor. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Donaar Yarjerit, Male Dragonborn Fighter 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)18 (+4) 13 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Gnoll, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs


Aura In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His lavender fur is drawn into a tight pony tail with a dagger scrunchie. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast mountains. A few years later when the south was not economically sound they moved to his current location. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and wants to raise his children well

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Aura In the Morning, Male Tabaxi Cleric 7
Medium (5'1") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 300 gp. Blue quartz (16 gp). Jade (60 gp). Silver pearl (60 gp).


Social Check DCs

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