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NPC Generator

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Advanced [show]


Anverth Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears a colorful flower in his blonde hair. His eyes are hazel and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Anverth hails from a village terrorized by giants. In his 17th year, his parents were killed by a giants raid, leaving Anverth alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and a deep hatred of giants

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Anverth Ironhide, Male Gnome Barbarian 11
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 14
Hit Points 108 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 70 pp. Obsidian (6 gp). Alexandrite (1400 gp).


Social Check DCs


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is smooth and relatively long. His thin eyebrows rest above his beady gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Fisher, Bucklal learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has worked as a Fisher like his father before him.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Bucklal TellPenny, Male Halfling Fighter 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 38 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. Rhodochrosite (10 gp). Amethyst (50 gp).


Social Check DCs


Aura In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears yellow trousers with violet and tan striped suspenders. He wears various colorful collared shirts. His red fur is kept up in a ponytail inside a small hat. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Aura lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Bookbinder mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aura was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Enemies, Family. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Aura In Woods, Male Tabaxi Sorcerer 5
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 10 (+0)16 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 200 gp.


Social Check DCs


Ahrim Dare, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this northern man is wearing a long, red cloak. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Roofer again; and he is unsatisfied with his job

Ideals: Athletic, Gifted. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Ahrim Dare, Male Tiefling Druid 6
Medium (6'8") Tiefling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)16 (+3) 9 (-1)19 (+4)
Skills Nature +6, Persuasion +7
Senses Passive Perception 9
Languages Common, Ignan, Celestial, Druidic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Gold and topaz bottle stopper cork (1500 gp). Fire opal pendant on a fine gold chain (500 gp). Old masterpiece painting (500 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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