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Advanced [show]


Guy Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He keeps his brown hair in a pixie cut. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Entrepeneur, Athletic, Impeccable. Flaws: Terse, Addict. Bonds: Poor. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Guy Barlow, Male Human Bard 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp.


Social Check DCs


Cask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His fur is short and cinnamon. His skin is flawless and his blue eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Cask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Further he is a bit of a stoner and is frequently out of it.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Cask Of Clay, Male Tabaxi Warlock 14
Medium (5'0") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 81 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)19 (+4) 13 (+1)20 (+5)
Skills Arcana +9, Investigation +9
Senses Passive Perception 11
Languages Common, Auran, Druidic, Giant, Orc
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174333331100

Possessions: 1000 pp. Malachite (14 gp). Violet garnet (600 gp). Blue sapphire (500 gp). Deep green spinel (40 gp). Tourmaline (40 gp). Onyx (60 gp). Citrine (60 gp). Carnelian (60 gp). Onyx (60 gp). Black pearl (600 gp). Iolite (60 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Rich purple corundum (500 gp). 1 Medium magic item.


Social Check DCs


Adrik Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His golden hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised by priests from a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Laborer and was forced into it by his family; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Adrik Holderhek, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1200 sp. Deep green spinel (130 gp).


Social Check DCs


Kelter Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear grey pants and tee shirts. His whole body is exceptionally muscular. With bright red hair and a scraggly beard. His eyes are a pleasant violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted arcane powers by his dying sister.

Motivation: Halfling compassion.

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Poor. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Kelter Honeypot, Male Halfling Druid 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs

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