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NPC Generator

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Advanced [show]


Clerebold Wilborn, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'9" and is a bit bulky. He is very muscular particularly in the legs. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his trident. His chestnut hair is styled in orderly dreadlocks. His half smiles and amber eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Adventurer, his father struggled to pay the bills. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Adventurer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Gifted. Bonds: Attractive, Poor. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Clerebold Wilborn, Male Half-Elf Fighter 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)16 (+3) 11 (+0)8 (-1)
Skills History +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Bloodstone (70 gp). Star rose quartz (70 gp). Star rose quartz (70 gp).


Social Check DCs


Faran TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears bulky blue painted plate armor. His clothes are grease stained in places. His long silver hair is drawn into a two foot long braid. His thin eyebrows rest above his beady green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north to a Architect, Faran learned a great deal about his mother's area of expertise. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Faran TellPenny, Male Halfling Aristocrat 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Umpen Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of shortbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in shortbow use. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants revenge against illithids; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Bowyer

Voice: Spits words with contempt

Attributes [hide]

Umpen Fapplestamp, Male Gnome Paladin 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1500 sp.


Social Check DCs


Brottor Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a yellow shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He keeps his brown hair in a pixie cut. His eyes are green and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Brottor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Disease, Hedonist. Bonds: Slave. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Brottor Rumnaheim, Male Dwarf Monk 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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