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NPC Generator

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Advanced [show]


Mugrunden Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black shirt with thin white vertical stripes and black pants. His blue crest is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.

History: Mugrunden was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Military, Poor, Criminal record. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Mugrunden Zzzxaaxthroth, Male Dragonborn Bard 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 18 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1 Minor magic item.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, red cloak. He has moderate length lavender fur. His yellow unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born several months after his father was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Family, Military, Enemies. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Sun In the Wind, Male Tabaxi Commoner 6
Medium (6'5") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Diggory Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His white hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up trident and armor he uses now. After a long history of fighting, Diggory and his spouse have recently divorced.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Diggory Enfield, Male Human Monk 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Ralf Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has golden hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Ralf Malcolms, Male Half-Elf Aristocrat 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Obsidian (5 gp). Malachite (5 gp). White opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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