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NPC Generator

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Harvest Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man typically wears white cloth garments or leather armor. He has a penchant for wearing a ring with an oversized emerald on his right hand. His cinnamon fur is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a slaver, Harvest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Harvest Mist, Male Tabaxi Fighter 8
Medium (6'6") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Modean Caution, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He wears his chestnut hair up. His silver eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Modean studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Forgetful. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Modean Caution, Male Tiefling Adept 14
Medium (6'6") Tiefling, Lawful Good (CR 14)
Armor Class 9
Hit Points 59 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 14 (+2)19 (+4)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +4 / 4d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533321

Possessions: 6000 gp. Banded agate (14 gp). Golden pearl (50 gp). Black star sapphire (700 gp). Moss agate (14 gp). Black pearl (900 gp). Star ruby (700 gp). Black star sapphire (700 gp). Azurite (14 gp). Rose (40 gp). Rhodochrosite (14 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Jet (50 gp). Chalcedony (40 gp). Rhodochrosite (14 gp). Aquamarine (900 gp). 1 Medium magic item.


Social Check DCs


Scrag Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Nature, Criminal record. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Scrag Richie, Male Half-Orc Paladin 3
Medium (6'1") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Ahrim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his grey robe and has his shortbow always slung over his shoulder. He has dark red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. When Ahrim reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy, Selfish. Bonds: Nature, Military. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Ahrim Wary, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Draconic, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 150 gp.


Social Check DCs

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