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NPC Generator

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Advanced [show]


Alexandre Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His red hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Alexandre Horineth, Male Half-Elf Fighter 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 11 (+0)15 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Kelter Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white coat over a pastel low-cut shirt, and a small hat upon his head. He carries a battered glaive and tarnished monstrous two handed axe as well. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Kelter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Kelter's mother didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Halfling compassion.

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Rich, Slave. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Kelter Elderberry, Male Halfling Expert 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp. Tiger eye turquoise (12 gp).


Social Check DCs


Kerkad Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. He carries with him a set of longbows on his belt, each one with a aquamarine on the hilt. He wears a top hat to hide his balding. His eyes are red and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Kerkad and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Emotional, Antagonistic. Bonds: Slave. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Kerkad Delmirev, Male Dragonborn Wizard 3
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)10 (+0) 18 (+4)13 (+1)
Skills Deception +3, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 2 Holy water. 1 Alchemist’s fire. 3 Smokesticks.


Social Check DCs


Tod Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his lance ready. He has a small bristly mustache and wavy red hair. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Tod lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Merchant, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well

Ideals: Fighting. Bonds: Job, Religious, Family, Criminal record. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tod Shadowquick, Male Halfling Expert 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills Religion +7, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Giant, Orc, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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