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NPC Generator

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Advanced [show]


Oskar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man dresses like a well dressed Cook does. He has a long white beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the east, but his parents moved at a very young age to the south. A gifted student he started as a Shoemaker, but he got bored and became a Cook. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Justice. Flaws: Insomniac, Mundane. Bonds: Job, Immigrant. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Oskar Fallack, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp.


Social Check DCs


Ethereal Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black shirt with thin green vertical stripes and brown pants. He wears a deerstalker hat to hide his balding. His amber eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: He comes from a rich western family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Artistic. Flaws: Cynical. Bonds: Rich, Criminal record, Adventurer. Occupation: Fisher

Voice: American accent

Attributes [hide]

Ethereal Mirror, Male Tabaxi Adept 8
Medium (5'7") Tabaxi, Neutral Evil (CR 8)
Armor Class 14
Hit Points 63 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 19 (+4)17 (+3) 18 (+4)16 (+3)
Skills Performance +6, Survival +7
Senses Passive Perception 14
Languages Common, Sylvan, Gnome, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 400 gp. A small bag of saffron. (60 gp). Fire opal pendant on a fine gold chain (1700 gp). Finely wrought small gold bracelet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His chestnut hair is greasy and uncared for. He has a tattooed face.

Personality: Calm and collected, he is a well trained Stylist. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ahrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Disease. Bonds: Job, Enemies, In love. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ahrim Merit, Male Tiefling Druid 8
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)20 (+5) 10 (+0)20 (+5)
Skills Arcana +8, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling, Druidic, Goblin
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. Silver comb with moonstones (300 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large green mantle and cape that has been intricately interwoven into his blue robe. He has moderate length yellow fur. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Spring Paws, Male Tabaxi Warlock 8
Medium (5'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)18 (+4) 16 (+3)12 (+1)
Skills Persuasion +4, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Infernal, Halfling, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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