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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hubert Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean green cloak covering his clean studded leather. He wears a colorful flower in his golden hair. This green eyed northerner is not easily forgotten.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Passionate. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Hubert Marley, Male Human Bard 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Terran, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 110 gp.


Social Check DCs


Odo Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. He wears a colorful flower in his chestnut hair. He has gleaming, smiling violet eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: Gifted from a young age, Odo studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Further expansion of business.

Ideals: Artistic, Persistence, Gifted. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Odo Merton, Male Human Sorcerer 11
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills History +4, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2300 gp.


Social Check DCs


Rolf Atterton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His eyes are blue and beady.

Personality: Eccentric and domineering, Rolf will drive conversation. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Enemies, Adventurer. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Rolf Atterton, Male Human Sorcerer 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Scrag Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is blonde, silky, and of moderate length. His hazel eyes dart from person to person.

Personality: He is extraordinarily eccentric. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.

Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Scrag Clayton, Male Half-Orc Barbarian 6
Medium (5'2") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 38 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 200 gp.


Social Check DCs

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