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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mindartis Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His deerstalker hat is riddled with cuts and holes. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: Mindartis was born the youngest of three triplets. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and wants to raise his children well

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Family, Rich. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Mindartis Conway, Male Half-Elf Rogue 4
Medium (5'3") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)9 (-1) 10 (+0)17 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 60 pp.


Social Check DCs


Morg Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey cloak and cross-gartered brown stockings. He sports a flattop hair cut. His eyes are violet.

Personality: He is extraordinarily eccentric. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Morg was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Family, Adventurer. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Morg Marlee, Male Half-Orc Druid 2
Medium (5'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 80 gp. Chrysoberyl (110 gp). Silver pearl (110 gp). 7 Acid flasks.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright yellow suits and hats. His white hair is slicked back into a classic pompadour. He has violet eyes and a yellow hat with a blue feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: Born in the south to a Fisher, Gunter learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To protect his home; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Job, Nature, Guardian. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Gunter Law, Male Human Druid 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. Iolite (20 gp).


Social Check DCs


Aramil Hanali, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. He has a long red beard with little hanging trinkets. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the south. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he's attracted to the pc

Flaws: Sensitive. Bonds: Attractive, Has a crush, Adventurer, Poor, Nature. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Aramil Hanali, Male Elf Adept 1
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. An abacus with copper, silver and gold markers (70 gp).


Social Check DCs

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