Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hobart Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Dyer does. He has wavy black hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Dyer, Hobart learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Dyer job and began his own company from there.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Hobart Elderberry, Male Halfling Aristocrat 4
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 14 (+2)16 (+3)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Onyx (20 gp).


Social Check DCs


Nuraval Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He has a slight overbite and is overall scrawny. His white hair is matted, messy, and big. His green unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Roofer again.

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Rich. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Nuraval Aranore, Male Dwarf Druid 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)9 (-1) 15 (+2)13 (+1)
Skills Athletics +5, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 370 gp.


Social Check DCs


Glim Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing green shirts, loose pants, and blazers most of the time. With bright golden hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: To pay off his debts; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Attractive, Poor, Religious, Debt. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Glim Fapplestamp, Male Gnome Rogue 14
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 95 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Chrysoprase (40 gp). Rich purple corundum (800 gp). Azurite (10 gp). Moss agate (10 gp). Onyx (40 gp). Golden yellow topaz (800 gp). Brown-green garnet (130 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He has styled his red hair well, parting it to the right. He wears an eyepatch.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast forest. A freak accident while working with his Body Guard father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Disease. Bonds: Poor, Job, In love, Nature. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sapply Nackle, Male Gnome Expert 11
Small (3'2") Gnome, Chaotic Good (CR 11)
Armor Class 13
Hit Points 44 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 500 gp. Alexandrite (1500 gp). Onyx (30 gp). Alexandrite (1500 gp). 1 Minor magic item.


Social Check DCs

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