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NPC Generator

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Advanced [show]


Thamuz Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a long, green cloak. His whole body is exceptionally muscular. His dark red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He receives visions of the future at random moments

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Knight soon after.

Motivation: He is content; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Immigrant, Attractive, Job. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Thamuz Nowhere, Male Tiefling Cleric 8
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 400 gp. Moss agate (9 gp). Rich purple corundum (700 gp). Moss agate (9 gp). Red garnet (70 gp). 1 Minor magic item.


Social Check DCs


Fargrim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His green eyes peer out from beneath his feathered brown hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Rich, Criminal record. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Fargrim Battlehammer, Male Dwarf Warrior 6
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp. Citrine (80 gp). Citrine (80 gp). Deep blue spinel (300 gp).


Social Check DCs


Traubon Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He keeps his long chestnut hair kept up in a rat tail. He is baby faced.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He now mingles about in high society.

Motivation: He is greedy.

Flaws: Secretive, Racist. Bonds: Rich, Attractive, Immigrant. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Traubon Caebrek, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills History +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Hobart Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an entirely red suit with brown socks and a vest with buckled shoes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hobart took refuge in the old dungeon and found the beat up trident and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Nature. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Hobart Wiseacre, Male Halfling Commoner 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Ignan, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 10000 cp.


Social Check DCs

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