Yurk Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His black hair is smooth and relatively long. His eyes are a pleasant amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Yurk grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Fearful, Depressed. Bonds: Adventurer, Job. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Windy Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His cinnamon fur is still thick. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wishes to resurrect an old love; and to find somewhere to settle down
Ideals: Logical, Gifted. Flaws: Disease, Mundane. Bonds: In love. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 62 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Druidic, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 6000 sp. Brown-green garnet (160 gp). Jet (160 gp). Jasper (40 gp). Black opal (600 gp).
Krimmon Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He is dressed in an above average manner. His long chestnut hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and expand his business
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Slave Trader
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnoll, Ignan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Alston Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has the majority of his body covered in plate. His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Alston will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: Born to a Shipwright, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Alston and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Alston discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Alston fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to get laid.
Ideals: Extrovert, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!


