Kassoon
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NPC Generator

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Advanced [show]


Himo Aloro, Male Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south. His mother took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: An old rival family wants him found.

Flaws: Antagonistic. Bonds: Rich, Family, Immigrant, Nature. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Himo Aloro, Male Elf Monk 13
Medium (5'4") Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 50 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 17 (+3)16 (+3)
Skills Arcana +7, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Aquan, Druidic, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 200 pp. Fire opal (500 gp). Blue quartz (13 gp). Blue quartz (13 gp). Jet (70 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kendall, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His feathered hat is riddled with cuts and holes. His hazel eyes are passionate and lively.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Shy. Bonds: Poor, Military, Religious. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Trym Kendall, Male Human Adept 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 800 sp. Amethyst (120 gp).


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large pastel mantle and cape that has been intricately interwoven into his blue robe. His head has been shaved. He wears large thick round spectacles.

Personality: Fargrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. Cursed with unlife at a very young age, Fargrim has worked very hard to control his curse. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Fargrim Dankil, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)9 (-1) 9 (-1)12 (+1)
Skills History +1, Religion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 390 gp.


Social Check DCs


Adelard Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He has dyed his greying golden hair a little too much giving a sharp golden color. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to be a beggar again

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor, Religious, Job. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Radcliffe, Male Human Ranger 6
Medium (5'8") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 100 gp. Golden yellow topaz (600 gp). Amber (110 gp).


Social Check DCs

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