Seebo Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear violet pants and tee shirts. He has a long silver beard with little hanging trinkets. He has green eyes.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is skeptical of what others tell him and is slow to trust.
History: Seebo was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Map Maker like his mother before him.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Artistic. Flaws: Shy. Bonds: Job, In love, Religious. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 6000 cp. 1 Chain shirt.
Jade In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a yellow vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and is pretty ugly. He has dyed his greying orange fur a little too much giving a sharp orange color. His eyes, though not visible through his cowl, are hazel.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Artistic, Logical. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 15
Hit Points 30 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 20 (+5) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnoll, Undercommon, Aquan
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odorr Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His black hair is kept up in a ponytail inside a Stetson hat. His gray eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born at the edge of vast mountains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Sethrekar Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His clothes are grease stained in places. He has no crest. His eyes are a pleasant red.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

