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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Akmen Faith, Male Tiefling [Permalink]

Personal [hide]

Description: 6'7" and muscular, this western man wears a pastel vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is red and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Akmen Faith, Male Tiefling Warrior 8
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)12 (+1) 12 (+1)19 (+4)
Skills Insight +4, Intimidation +7
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nalral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green vest and prefers violet and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is silver and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Detective like his mother before him.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist, Artistic. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Nalral Trueblood, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)8 (-1) 14 (+2)9 (-1)
Skills History +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 260 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Quick Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He is portly but not overly obese. His fur is cut close to his head. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Ploughman, but he got bored and became a Farmer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Quick Shore, Male Tabaxi Commoner 1
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Godfrey Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear grey pants and tee shirts, and is pretty ugly. His hair is cut close to his head. His eyes are a pleasant hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Ruler business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Wordsworth, Male Human Monk 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 gp. Deep green spinel (140 gp). Iolite (20 gp). Red garnet (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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