Orryn Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His long brown hair reaches down to his waist. His eyes are hazel and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of eastern immigrants he idolized his father. He worked as a nervous Sculptor and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business.
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Sculptor
Voice: Hissing voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Shamash Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black tunic with yellow highlights, and long green pants that bunch up around his shoes. He has styled his red crest well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: Born to a Bricklayer, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Herbalist job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Artistic. Bonds: Poor, Job. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp.
Uthemar Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male dresses like a well dressed Tailor does. He is tall, broad shouldered and powerfully built. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny emerald earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.
History: He got into the Tailor business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and further expansion of business
Ideals: Disciplined, Philantrophist. Bonds: Job, Rich, Mentor. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 500 gp. White opal (1600 gp). Lapis lazuli (6 gp). Jet (90 gp). Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nimble Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, brown cloak. His fur is brown and very short. He wears a mask on his face.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.
History: The child of western immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Nimble and his spouse have recently divorced.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: PTSD, Antagonistic. Bonds: Immigrant, Enemies, Family. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 12)
Armor Class 14
Hit Points 63 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Blue star sapphire (900 gp). Azurite (5 gp). Violet garnet (500 gp). Star ruby (900 gp). Aquamarine (500 gp). Lapis lazuli (5 gp). Red-brown spinel (160 gp). Aquamarine (500 gp). Eye agate (5 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item.
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