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NPC Generator

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Hubert Winthrop, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he very much looks the part of a Dyer. He keeps his long blonde hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Hubert will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Banker, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Extrovert, Persistence. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Hubert Winthrop, Male Human Paladin 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)13 (+1) 12 (+1)13 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Crampernap Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears rags and sports a simple walking cane. His blonde hair is thinning but still full. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.

History: Crampernap was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Crampernap was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Crampernap's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Crampernap and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Crampernap Pingun, Male Gnome Sorcerer 8
Small (3'7") Gnome, Chaotic Good (CR 8)
Armor Class 13
Hit Points 37 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 3000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (1000 gp). A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His left hand appears badly burned and disfigured. He has wavy black hair. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.

History: Warryn was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world.

Ideals: Professionalism, Logical, Persistence. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Warryn Nucklestamp, Male Gnome Warlock 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 15
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)14 (+2) 16 (+3)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 600 sp. 2 Alchemist’s fire.


Social Check DCs


Karash Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in the north to a Mayor, Karash learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Mayor job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a mayor and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Karash Ogden, Male Half-Orc Barbarian 6
Medium (6'10") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 10 (+0)6 (-2)
Skills Deception +1, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 600 gp. Solid gold idol (1200 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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