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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Carrie Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and tan pants. He has wavy silver hair. His eyes are a pleasant amber.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his brother recently and the two have been together since.

Motivation: Wants his loneliness to end; and marry his brother to traveling adventurers

Flaws: Impulsive. Bonds: Attractive, Rich, Family, Has a crush. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Carrie Ostoroth, Male Elf Aristocrat 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Cask Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He has a moderate pudge and is not very fit. He has cinnamon fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a very good compulsive liar and kleptomaniac.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Criminal record, Poor, Adventurer. Occupation: Sculptor

Voice: Irish accent

Attributes [hide]

Cask Of Clay, Male Tabaxi Rogue 6
Medium (6'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 10
Hit Points 45 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 15 (+2)18 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 50000 cp. Rhodochrosite (13 gp). Citrine (20 gp).


Social Check DCs


Fonkin Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady blue eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was raised in a plains tribe. Fonkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Navigator

Voice: French accent

Attributes [hide]

Fonkin Ironhide, Male Gnome Warrior 5
Small (3'3") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 61 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. He is bristling with hidden weapons, mostly kukris and warhammers. His black hair is drawn into a tight pony tail with a skull scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Bonds: Criminal record, Attractive, Religious, Poor. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Aelar Zhanini, Male Half-Elf Paladin 4
Medium (5'6") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)10 (+0) 17 (+3)18 (+4)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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