Kriv Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He likes to wear black tank tops with tan pants. Beneath his clothing is a huge mess of scar tissue. He has wavy green crest. He is very pretty but has cold, dead eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east to a Layabout, Kriv learned a great deal about his mother's area of expertise. A gifted student he started as a Engraver, but he got bored and became a Layabout. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Slave, Attractive, Guardian, Job. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. Jet (80 gp).
Vonbin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is renowned for his bright violet suits and hats, he is not a threatening figure. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Vonbin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Bonds: Criminal record, Mentor, Job, Family. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 127 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 20 (+5) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. An abacus with copper, silver and gold markers (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). 1 Minor magic item. 1 Minor magic item.
Himo Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears yellow painted combat armor at almost all times. He has styled his white hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Himo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Philantrophist, Fighting, Gifted. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ulfgar Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He carries a battered axe and tarnished hammer as well. He wears a colorful flower in his white hair. He has hazel eyes and a blue hat with a black feather.
Personality: He is very quiet and rarely speaks above a whisper. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Ulfgar studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulfgar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Gifted. Flaws: Shy, Selfish. Bonds: Attractive. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 98 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Draconic, Orc, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 4000 gp. Bloodstone (40 gp). Alexandrite (1000 gp). Lapis lazuli (11 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

