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NPC Generator

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Advanced [show]


Dworic Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue armored body suit, with a simple white line shooting up and back down. He has chestnut hair. He has several tiny jet earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker, Entrepeneur. Bonds: Rich, Job. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Dworic Foamtankard, Male Dwarf Bard 7
Medium (4'4") Dwarf, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 46 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100000 cp. Jasper (70 gp).


Social Check DCs


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears green cloth garments or leather armor, marred by sweets. He sports a long red beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Dwarven people; and he is greedy

Flaws: Ugly, Addict, Racist. Bonds: Nature, Rich. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Rurik Dankil, Male Dwarf Paladin 9
Medium (4'4") Dwarf, Lawful Good (CR 9)
Armor Class 10
Hit Points 66 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)18 (+4) 13 (+1)6 (-2)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Sylvan, Celestial, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 16000 sp. Amethyst (150 gp). Deep blue spinel (500 gp). Peridot (70 gp). Hematite (7 gp). Sardonyx (70 gp). Blue quartz (7 gp). Eye agate (7 gp). Red spinel (150 gp).


Social Check DCs


Taklinn Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long chestnut hair is drawn into a two foot long braid. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves dancing and to teach people dancing more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Taklinn is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Artistic, Justice, Optimist. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Taklinn Rumnaheim, Male Dwarf Barbarian 9
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 13
Hit Points 81 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills History +6, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Auran, Giant
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 14000 sp.


Social Check DCs


Zepar Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He is dressed in a clean tan cloak covering his clean studded leather. He has done his best to style his black hair to look like a famous performer. He wears large thick round spectacles.

Personality: Zepar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a necromancer, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Mortician, but he got bored and became a Layabout. He inherited the family business which he has now maintained for 2 years.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Artistic. Flaws: Fearful. Bonds: Religious, Mentor, Job. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Zepar Conviction, Male Tiefling Wizard 3
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs

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