Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His white fur is kept up in a ponytail inside a deerstalker hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west to a Farmer, Shadow learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and expand his business
Ideals: Impeccable, Athletic. Flaws: Addict. Bonds: Job, Religious. Occupation: Farmer
Voice: Slurs words
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
Gorgûm Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears professional attire. He wears a broad hat to hide his balding. He has a dull look in his hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gorgûm reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Spice Merchant soon after.
Motivation: Meet up once more with his childhood friend; and wants to open a new tavern
Ideals: Joker. Bonds: Attractive, Adventurer, Military, Job. Occupation: Spice Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 40 gp. Golden yellow topaz (200 gp). Iolite (30 gp).
Shedinn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red crest is smooth and relatively long. His half smiles and red eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shedinn is combative with any and all who dare try his patience in the slightest.
History: Shedinn was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Opinionated, Justice. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 81 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 900 gp. Blue sapphire (400 gp). Jasper (80 gp). Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). Pink pearl (80 gp). Azurite (8 gp).
Rimmon Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His brown hair is knotted and matted. His red eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. Rimmon was born on a far northern plains where he grew up under the tutelage of his father, an expert Sage. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Shy. Bonds: Military, Immigrant, Debt. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Rock crystal (70 gp).
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