Fonkin Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this southern man wears a yellow costume with the symbols of death on his torso. His blonde hair is singed and shortened. His eyes are likewise violet.
Personality: Overbrimming with self-confidence, Fonkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 500 gp. Golden yellow topaz (600 gp). Smoky quartz (60 gp). Aquamarine (600 gp).
Rael Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair has been sun bleached extensively. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's in love.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 14)
Armor Class 12
Hit Points 53 (14d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 1000 gp. Alexandrite (900 gp). Star rose quartz (60 gp). Zircon (60 gp). Obsidian (8 gp). Moss agate (8 gp). Onyx (60 gp). Amber (70 gp). 1 Medium magic item.
Merihim Random, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His long blue hair is drawn into a two foot long braid. His eyes are gold and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Merihim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Merihim was born the youngest of three triplets. Merihim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Merihim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hasn't been sleeping well lately.
Motivation: To unite with his sister.
Flaws: Secretive, Insomniac. Bonds: Family, Criminal record. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 1100 sp. 1 Masterwork Common Melee.
Felgrat Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His brown hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is able to make almost anything out of random pieces of junk.
History: He got into the Barkeep business at a young age. Felgrat liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate. 1 Breastplate.
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