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NPC Generator

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Advanced [show]


Thamuz Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. He has dyed his greying red hair a little too much giving a sharp red color. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bookbinder mother left him crippled. He's since become an addict/alcoholic.

Motivation: He's looking for his big break.

Ideals: Joker, Logical. Flaws: Addict, Disease, Insomniac. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Thamuz Abstract, Male Tiefling Rogue 13
Medium (5'6") Tiefling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 106 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)18 (+4) 16 (+3)12 (+1)
Skills Animal Handling +7, Religion +8
Senses Passive Perception 13
Languages Common, Draconic, Auran, Giant, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Clear bright green emerald (8000 gp). Smoky quartz (20 gp). Moss agate (16 gp). Amber (120 gp). Deep blue spinel (1300 gp). Violet garnet (1300 gp). Chrysoprase (20 gp). Azurite (16 gp).


Social Check DCs


Bertram Remington, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has brown hair. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against illithids; and he's repulsed by the pc

Flaws: Antagonistic, Fearful, Mundane. Bonds: Rich, Enemies. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Bertram Remington, Male Human Commoner 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Orc, Aquan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Rhodochrosite (7 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Qualen Gummen, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is lengthy and is close to two feet long. His brown unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. Cursed with unlife at a very young age, Qualen has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Disease, Shy. Bonds: Religious, Military. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Qualen Gummen, Male Gnome Warlock 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 19 (+4)13 (+1) 14 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Read, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His moppish blonde hair is in a traditional bowl cut. His hazel eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. When Hugh reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Impulsive. Bonds: Adventurer, Military. Occupation: Junk Dealer

Voice: Rolls R's

Attributes [hide]

Hugh Read, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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