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NPC Generator

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Advanced [show]


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this northern man wears an entirely brown suit with violet socks and a vest with buckled shoes. His white hair is still thick. His eyes are a pleasant blue.

Personality: Calm and collected, he is a well trained Fisher. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Fisher.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Tod TellPenny, Male Halfling Druid 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 3000 sp. 1 Bullseye lantern. 1 Simple lock. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Ahrim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. His purple hair is heavily combed to the right. His half smiles and silver eyes are beguiling and draw you in.

Personality: Ahrim is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Sold as a small child to a brothel owner, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Ahrim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Persistence, Gifted. Flaws: Depressed. Bonds: Attractive, Mentor, Rich. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Ahrim Horror, Male Tiefling Commoner 8
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)17 (+3) 15 (+2)11 (+0)
Skills Intimidation +3, Religion +6
Senses Passive Perception 12
Languages Common, Infernal, Auran, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp. Red garnet (110 gp). Banded agate (16 gp). Malachite (16 gp). Onyx (70 gp). Red-brown spinel (110 gp). Aquamarine (900 gp).


Social Check DCs


Mindartis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Engraver. His brown hair and beard is wavy and long. This hazel eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small plains village. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Engraver.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Gifted. Bonds: Job, Enemies, Nature. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mindartis Teinithra, Male Elf Adept 13
Medium (5'0") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 72 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Insight +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 3000 gp. Chrysoberyl (70 gp). Aquamarine (800 gp). Red garnet (70 gp). Freshwater pearl (5 gp). 1 Medium magic item.


Social Check DCs


Veit Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Opinionated, Entrepeneur, Fighting. Bonds: Rich, Slave. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Veit Rakankrak, Male Dwarf Commoner 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 30 gp.


Social Check DCs

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